
Your Tower’s Health – If it reaches 0, you lose.Here is a quick overview of 8 key pieces of information you want to watch throughout the match: Source: Minion Masters, BetaDwarf Entertainment, 2020. So, you want to play the game? Good choice, but there is a lot more going than what it might seem. These are more like add on modes where the main play formats are mentioned above. Adventures are a single player mode where you complete a story. Draft is similar to other games where you pick 1 of 3 cards until you fill your deck. Mayhem is a rotating limited duration ruleset. There are 3 other formats included in the game: Mayhem, Draft and Adventures. Overall, I highly suggest grabbing a consistent pre-made partner and playing this format if you can find one. We have both had our mishaps where a well intentioned Magma Storm gets played on top of a fresh high value friendly unit, or a double fireball/daggerfall is played when a single was sufficient.

I have a partner R00t with whom I play with most of the time.

It can be frustrating when your partner is struggling or plays inefficiently, but overall a fun format for me. It’s fun, and since there are no planned synergies, it allows for more independence and for trying new things. Random Duo: I play here when I don’t have a partner. This is where rock, paper, scissors, lizard, spock is really apparent since you don’t have a partner to fill any gaps your deck may have, and you are less likely to win if your deck is a bad match against the opponent’s deck, regardless of individual skill levels. However, I enjoy the communication and cooperation that comes with playing with a partner. It is a good format, and some of the best players play here. Game Formats: Solo, Random Duo, Pre-Made Duo Let’s jump into more of the game in the sections below. That is a very basic overview of an extremely well done, strategic and most importantly FUN game that is Minion Masters. Source: Minion Masters, BetaDwarf Entertainment, 2020. For the most part, only flying cards and ranged cards can attack other flying cards with few exceptions. Flying cards will go straight from wherever they are played towards the enemy base, flying over the middle chasm and stopping to attack anything in range along the way. There are two lanes, or paths, that ground cards will utilize and they will move along these paths towards the enemy base, stopping to attack anything they can reach along the way. You are guaranteed to cycle through every card within the first 1 or 2 minutes of gameplay. Your deck will cycle through these cards in the order they are played, with the only random part being the initial starting order. Each player picks a deck of 10 unique cards, not counting wildcards, more on that later.

Each player picks a Master, who has a unique set of abilities with their own strengths and weaknesses.

In Minion Masters you play either solo or as a two man team, with the sole objective to destroy the enemy tower whilst protecting your own tower. With that done, let’s talk about Minion Masters. As of the first version of this guide, I have 600 hours into the game, most of which can be seen over at as a little shameless self promotion.
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Minion Masters is free to play and can be found here on steam: Download Minion Masters. Welcome to Minion Masters! If you are reading this game guide, then you have found a wonderfully built free to play game created by BetaDwarf Entertainment.
